Nationalism in Online Games During War

 [[{“value”:”We investigate how international conflicts impact the behavior of hostile nationals in online games. Utilizing data from the largest online chess platform, where players can see their opponents’ country flags, we observed behavioral responses based on the opponents’ nationality. Specifically, there is a notable decrease in the share of games played against hostile nationals, indicating
The post Nationalism in Online Games During War appeared first on Marginal REVOLUTION.”}]] 

We investigate how international conflicts impact the behavior of hostile nationals in online games. Utilizing data from the largest online chess platform, where players can see their opponents’ country flags, we observed behavioral responses based on the opponents’ nationality. Specifically, there is a notable decrease in the share of games played against hostile nationals, indicating a reluctance to engage. Additionally, players show different strategic adjustments: they opt for safer opening moves and exhibit higher persistence in games, evidenced by longer game durations and fewer resignations. This study provides unique insights into the impact of geopolitical conflicts on strategic interactions in an online setting, offering contributions to further understanding human behavior during international conflicts.

That is from a new paper by Eren Bilen, Nino Doghonadze, Robizon Khubulashvili, and David Smerdon.  Imagine if there is some addition Sino-Indian conflict right before the Ding vs. Gukesh WCC match…

For the pointer I thank various MR readers.

The post Nationalism in Online Games During War appeared first on Marginal REVOLUTION.

 Data Source, Games, Political Science, Uncategorized 


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